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     áòèé÷ :: Filmscanners
Filmscanners mailing list archive (filmscanners@halftone.co.uk)

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RE: filmscanners: [OFF] problem with image brightness



As far as I know there is absolutely nothing you can do to colour manage 
web graphics. 

Certainly there is no evidence that web browsers take any notice of 
embedded colour spaces, and if they did there's no point in doing so as 
user monitors are going to be about .001% calibrated and the rest 
uncalibrated!

CookeJ@logica.com (Cooke, Julie) wrote:

> Does everyone here embed sRGB colour spaces into web graphics? I wasn't 
> sure
> if this was the best thing to do, I assume it would help standardise 
> how the
> images are displayed on different machines. It would also increase file
> size/image download time.
> 
> I haven't on my site (www.lightdrawing.com), suggestions and comments
> welcome BTW before it goes live! 
> 
> Julie
> 
> 
> 
> -----Original Message-----
> From: shAf [mailto:michael@shaffer.net]
> Sent: 29 January 2001 16:47
> To: filmscanners@halftone.co.uk
> Cc: foto@zakrzewski.art.pl
> Subject: RE: filmscanners: [OFF] problem with image brightness
> 
> 
> tomasz writes ...
> 
> > Me (photos) and my friend (HTML) are preparing my Internet
> > photo gallery. The problem is that the photos I've
> > prepared in Photoshop  4.0 are prefect on
> > my screen, but when I view them through Internet Explorer
> > 5.0 they appear much darker. ...
> > ...
> > I was told that I should change the gamma value of the monitor withi
> n
> > Photoshop (currently I have 1.8, changed for a while to 2.2
> > and then the pictures looked equally dark as in IE 5.0.)
> 
>       If you load your image into your PS4 1.8 color space, and then
> change
> the PS4 monitor gamma to 2.2, the image should get darker.  If you wan
> t your wwweb images to appear correctly on PC/Windows (typically gamma
> =2.2 to 2.5), then 2.2 is your correct PS4 working gamma.  Also be sur
> e to enter the "monitor setup" 'calibrate' dialog and use the "slider"
> to ensure your gray patches are equal.
> 
> HTH ... shAf  :o)
> 
> 




 




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